
I'm the first to admit this isn't too much fun and there are instances in the game where you have to do up to three levels until you can access a savepoint (Gloomy Gulch is the worst offender here). With all that being said though, here is how I did it: practice speedrunning a particular level (or levels) in a completed file and whenever you are satisfied with your speed, repeat your effort for that level in the file where it needs to count for the achievement and reload the save if you believe you need to try again. I believe the main reasons why the DKC and DKL games on here have speedrun achievements is because of the save file having a timer and mostly because of the infamous Cranky statement at the end of the first DKC. With such strong gameplay and graphics, Donkey Kong Land is a formidable effort considering what it accomplishes on a portable system.I'm also not too much of a fan of speedrun achievements, because even though I do love watching them, I find them more stressful than fun if I have to do it myself. One false move, and you could lose a hit or an entire life. Some later stages require painstakingly careful movements. The difficulty was cranked up on this cart. The sound is tinny and benign with subdued effects and a subtle music score.

The green-and-white Game Boy monitor just doesn't do this game justice. With selectable colors, this game is made more for the Super Game Boy than the monochrome Game Boy. Take a hit after that, and it's all over. If you get hit, you revert to your alter ego.

You can also use barrels to dispense with bees and other enemies that you can't defeat with jumping attacks. Instead, you toggle between the two by pressing Select.

You don't play with both characters on the screen at the same time, however. The rules are simple: Start as Donkey Kong, but if you find a barrel labeled "DK," you can break it open and find Diddy Kong. Regardless of reductions in scope and cutbacks on technical aspects, DKL has excellent character sprites that really come alive, huge levels, and a tough challenge that means you won't complete this cart in one sitting. If you're still going ape over Donkey Kong Country, you'll be surprised by Donkey Kong Land, the Game Boy version of the 16-bit hit.
